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KINGMAKER

Kingmaker is the Allied Lands' version of Chess. The game is meant to be a reflection of the fantasy world in Schooled in Magic, just as Chess reflects society in our own world.[1] Emily complains that the game "lacked the beautiful simplicity of chess."[2]

Differences to Chess Edit

There are some significant differences: the wizard is the most important piece, rather than the king; the king is a mighty piece, while the queen is one of the weakest; the servants (or pawns) cannot be promoted to queen; while the game does end if the king piece is checkmated, the game likewise ends of both the king and the "crown prince" piece are taken, or if the king is checkmated; the game board is 9x9, rather than 8x8.

Rules Edit

The game is played on a playing board nine spaces wide and nine spaces long.

The Kingmaker pieces, and their (known) movement rules, are:

  • King - The King is able to move any number of spaces in any direction, provided he didn't cross a threatened line or take another piece. The King captures by taking an enemy piece next to him.
  • Queen - N/A
  • Wizard - N/A
  • Sergeant - N/A
  • Servants - Similar to pawns in chess. One piece is designated by their player as the "Crown Prince." If the King is taken, the Crown Prince is promoted to King, hence it is more important to checkmate the king than take him.

The game is won if a player can take their opponent's king and crown prince, or if the king is checkmated.

References Edit

  1. http://www.chrishanger.net/Published/SIMseries/sim_annotations.html
  2. Schooled in Magic, Chapter 23

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